Radio Free Gamer

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Handpicked Free Video Game Music


Show Notes World 2 Levels 23/24

September 1st, 2010

Hey everyone!  World 2 Level 23 was kind of eaten by the internets, so I combined it with World 2 Level 24.  Here’s the rundown:

Another Soundscape’s The Answer: Preview Edition – A sneak peek of AnoSou’s tribute to Armored Core: For Answer.  These aren’t even the final cuts, and they still sound amazing.  AnoSou brings his usual technical flair to the already epic soundtrack, and the result is utterly brilliant.  Featured on this episode: Morning, Thinker, Twisted on the Surface, Apex in TECHNO

Pause Music’s Magnetic Sumo – A compilation from Pause Music, the online source for chip tunes and demo scene music.  A variety of artists contribute to the album, including OCR favorite Joshua Morse.  Featured on this episode: Bionic Boiz, Give us the Green Light, Spheredivers, What Was Once a Great Nation, Meteor Shower Pro.

Kenneth and Troy Keyn’s Trenches Original Soundtrack – OCRemixer Abbadoss and his brother Troy Keyn team up to score the IPhone strategy game Trenches.  OCRemix is kind enough to host the soundtrack and distribute it for free, so be sure to visit their site for the torrent.  Featured on this episode: Dead of Night, Battle at Dawn, The Engine of War, Awaiting Orders, Iron Crosses.

Dwelling of Duels December 2005 – Dwelling of Duels, the monthly video game remixing competition, has finally found a permanent new home at dwellingofduels.net.  To celebrate, RFG airs one of the best contests to date.  Featured on this episode: Zeboimite Ascension, Eternal Wind, The Battle for Alefgard, Fire Cross.

Setsuo Yamamoto’s MegaMan X Original SoundtrackThe original soundtrack to MegaMan X is one of the most metal OST’s on the Super Nintendo.  Countless VGM bands have covered it, and for good reason.  The MegaMan X soundtrack stands as a great example for the marriage of rock and video games. Featured on this Episode: Intro Stage, Boomer Kuwanger, Chill Penguin, Launch Octopus, Spark Mandrill, Sigma Fortress 1, Sigma Fortress 2, Castings.

The Bossfights The Bossfights EP – The Bossfights are a new nerd rock super group fronted by the accomplished nerdcore rappers Zealous1 and Dr. Awkward.  Their first EP rocks pretty darn hard, mixing metal with nerdcore rap to make pure win.  As soon as their full album is released, RFG will be all over it. Featured on this episode: Left4Dead, Frontalots.

The University of Maryland Gamer Symphony Orchestra’s Spring 2010 Concert – The UMD GSO recently celebrated their second mix on OCRemix, the Celtic-influenced Hyrulian Highlands from The Legend of Zelda: Wind Waker.  Be sure to hit up their home page and download all their concert recordings. Featured on this episode: Gusty Garden Galaxy, Hyrulian Highlands.

That’s it for this week!  Be sure to keep an eye on the blog and join us next week for some more Radio Free Gamer!

A Guide to the Video Game Music Scene

September 1st, 2010
  The video game music scene has its roots in nostalgia.  Millions of people around the world can relate to these games and their music.  The appeal of listening to video game music and creating remixes is twofold: first it allows people of different backgrounds, cultures, and languages to come together through the shared experience of gaming, and second it allows the artist to express their own feelings and experiences through this common medium of game music.  The video game music scene has developed into a global community, and this guide is meant to introduce readers to some of its many players and outlets.
  

Part 1: Original Video Game Soundtracks

What is Video Game Music?

Before delving into the world of video game remixes, covers, and arrangements it would be best to discuss the original music from which all of these draw.  To be clear, video game music is any music written for the express purpose of being featured in a video game.  Wikipedia has a fairly comprehensive account of the technological development of video game music, and in summary there are two main kinds: music which is recorded onto physical media and music which is generated by specialized sound chips embedded in the game consoles.       

The earliest video game music was stored on physical media such as cassette tapes or records.  These media were prevalent during the 1970’s when the arcade industry was developing and the home console had not been widely adapted.  The drawbacks to storing music on physical media are obvious: they were prone to breakage, they were limited in how much music they could store, and it is much more difficult to change tracks as the player progresses through the game.      

A much simpler solution was the sound chip.  Music could be stored digitally in a compressed format.  What was stored was not the actual sound, but rather instructions for a proprietary chip to produce the music.  The chips themselves were capable of creating sound using a limited number of channels.  Composers could only utlize as many sounds at any one time as there were channels, but could produce a wide variety of low-fidelity sounds over these channels.  It was much simpler to produce these chips, and the music could be controlled much more easily by the machine.  This would remain the standard for nearly 20 years, in both arcade machines and home consoles.  This technology has also spawned its own genre of music, dubbed “Chip Music” or “Chip Tunes”, in which musicians create compositions for a variety of sound chips.       

The DSP1 Sound Chip Utilized by the Super Nintendo

With the advent of disc-based games came the return of recorded music.  The actual music was stored on the game disc and did not face channel limitations or other drawbacks inherent to sound chips.  As disc storage space and music production budgets grew, composers could utilize a vast array of live and electronic instrumentation.  Modern games do not have to sacrifice sound quality and can have music ranging from orchestral to rock to electronic.      

Sources for Original Video Game Music

 Most game music is stored inside arcade cabinets or game cartridges. As these containers degenerate and are lost it stands to reason that the music within would be lost as well.  Luckily, there are individuals who have taken it upon themselves to preserve and distribute video game music.       

SNESmusic.org hosts complete soundtracks from many Super Nintendo games.  The soundtracks themselved are stored in SPC format, which requires a special media player plugin to play.  This added step is well worth it, as the files themselves are much smaller than MP3’s while maintaining the SNES’ sound quality. Soundtracks can be downloaded individually or all at once via a torrent.        

The Legend of Zelda: Ocarina of Time Soundtrack

  Zophar.net offers soundtracks from consoles ranging from the Nintendo Entertainment System up to the Nintendo 64.  As was the case before, these files are stored in various formats other than the standard MP3, so plugins are required for each type of file to be played.       

In addition to hosting a large collection of video game remixes, OCRemix.org also hosts a collection of original soundtracks.  For example, to download the original soundtrack to “Final Fantasy”, simply type “Final Fantasy” into the search box at the top right and select the game page for “Final Fantasy” from the search results. The soundtrack is available under “Chiptunes” on the game page.  Most newer games do not have this option.      

There are an increasingly large collection of video game soundtracks available through commercial outlets such as ITunes, Bandcamp, and Amazon.  A search for “video game soundtrack” (or a term along those lines) will yield a list of soundtracks available for purchase.  Many recent Western titles such as “Mass Effect” and “Red Dead Redemption” have made their soundtracks available through such outlets for reasonable prices.  Imported soundtracks may be expensive though, and research may turn up one of the many sites specializing in imported soundtracks.      

If a soundtrack is not available at any of the above sources, there is a large community at Youtube dedicated to posting video game music.  This is mentioned last because the audio quality is typically supbar on Youtube, and because most of these soundtracks are made available without the game publisher’s consent.  This is not usually a problem with older soundtracks, but Youtube videos containing music from newer games are often removed.  That being said, an increasing number of game publishers are releasing tracks on Youtube as a way of promoting their games.      

Important Composers and Soundtracks

 There are too many great video game composers and soundtracks to list here, but certain names are encountered frequently in the video game music community. Listening to music from some of the games mentioned below is a great way to start gaining an appreciation for video game music.       

The Super Mario Galaxy Soundtrack

The Super Mario Galaxy Soundtrack

 Koji Kondo has been an in-house composer for Nintendo since 1984.  In that time he has scored numerous first-party Nintendo games.  Kondo has created some of the most iconic and popular video game music to date, with his most influential work being “Super Mario Brothers” and “The Legend of Zelda”.  Recently, his work on “Super Mario Galaxy” was heralded as being one of the finest orchestral soundtracks to date.       

Nobuo Uematsu is widely considered to be the grand master of video game music, and his work on the “Final Fantasy” series changed the face of the industry.  Uematsu composed for “Final Fantasy” on the Nintendo Entertainment System through “Final Fantasy X” on the Playstation 2, with minor contributions to other entries in the series.  Uematsu composed the entire soundtrack to “Final Fantasy XIV”, though at the time it is unclear if he will return for future installments in the series.  His most influential work includes “Final Fantasy IV”, “Final Fantasy VI”, “Final Fantasy VII”, and “Final Fantasy VIII.”      

The “Castlevania” series has had almost as many composers as it has entries.  Each has served to set the tone for this gothic adventure series, and many games owe something to the “Castlevania” series.  The most important entries are Kinuyo Yamashita’s “Castlevania”, Jun Funahashi, Yoshinori Sasaki and Yukie Morimoto’s “Castlevania III: Dracula’s Curse”, and Michiru Yamane’s “Castlevania: Symphony of the Night.”      

The “Sonic the Hedgehog” series helped establish Sega as a rival to Nintendo during the 16-bit era.  Masato Nakamura’s brilliant soundtracks to the first two entries in the series take full advantage of the Genesis sound chip and set an example for depth and utter catchyness in game music.      

The Metal Gear Solid Soundtrack

Finally, the “Metal Gear Solid” series stands as a more recent example of influential video game music.  Tappy Iwase’s dramatic electronica set the futuristic tone of “Metal Gear Solid”, while Harry Gregson-Williams’ work on “Metal Gear Solid 2″ gave the game the feel of a high-budget film.  All games with big-budget soundtracks owe something to “Metal Gear Solid.”      

Other Places to Start

Garudoh’s Youtube series entitled “From Bleeps to Beats: The Music of Video Games” chronicles the development of video game music.  There are several hundred videos in the series, each one highlighting the music from a particular game.  Obviously it’s not important to watch every single video, but browsing through the most viewed entries is a great way to become more familiar with video game music.      

There are many video game radio stations which air a wide variety of music.  The station here at 8BitX.com favors classic soundtracks as well as remixes.  The video game soundtrack station on AOL Radio focuses on more recent soundtracks, many of which are available commercially.  A search on Google or on an internet radio player will yield many more stations with a wide variety of playlists.       

    

Part 2 of A Guide to the Video Game Music Scene will cover remix sites, which are amazing resources for free remixes of video game music.  Be sure to check it out when it’s posted next week!      

Justin Johnston is the host of Radio Free Gamer, a weekly podcast featuring free video game and video game inspired music.  Listen live here on Wednesdays at 7PM Eastern.  Subscribe to the podcast via RSS here or via ITunes here. 

“Secret of Evermore” and the Development of Western Game Music

August 30th, 2010
In December 2007 Akira Yamaoka, composer and sound designer for the “Silent Hill” series, echoed the sentiments of many professionals in the gaming industry when he said Japanese developers needed to step up their game design to match that of Western developers.  With regards to music and sound design, Western games have moved away from traditional melodic soundtracks and focused more on epic orchestral or moody atmospheric music.  One of the earliest and most important developments illustrating this trend is Jeremy Soule’s soundtrack to “Secret of Evermore.”
 
“Secret of Evermore” was released in 1995 for the Super Nintendo.  The game is wholly unique in that it was published by Square Enix (Squaresoft then at the time), but developed entirely in the United States.  It is also significant in that it was Jeremy Soule’s first venture into composing for video games.  Soule would become well-known for his work on “Guild Wars” and the “Elder Scrolls” series, so it is fitting that the only Western-developed game from Square would have music composed by someone who would become a prolific composer for Western games.
 
The music itself ranges from incredibly dark and atmospheric to charming and orchestral.  Throughout the entire score, there is a clear image of the world being brought to life.  The music is good on its own right, but also grants realism to the game’s setting.
 
Listen first to the track “Within the Volcano” from “Secret of Evermore.”  There are deep, echoing noises underlying primitive drums.  The entire track is permeated by the sound of hot air rushing forth from the core of the volcano.  These elements add up to a track that stands on its own, but adds much more to the gamer’s experience by establishing this volcano as a dangerous, deep, overwhelmingly hot place.
 
Compare that track to “Barrel Volcano” from “Super Mario RPG”, released by Square in 1996 for the Super Nintendo.  This track also prominently features percussion, but places it over a bass groove and synths to make a much more melodic track.  The feeling of a volcano is still conveyed, but in a much different way.  One might make the argument that the music is stronger on its own, but does not grant its setting the same level of ambiance.  Granted the overall tone of the game (“Super Mario RPG” is lighthearted, “Secret of Evermore” is relatively grim), these two tracks serve very different purposes.
 
Now compare “Pirates of Crustacia” from “Secret of Evermore” to “Lively City by the Sea” from the 1993 Enix title “Illusion of Gaia”, again for the Super Nintendo.  Notice how they both use the cries of seagulls to illustrate the proximity to water.  Both tracks have melodic elements, but they are much more prevalent in “City” than in “Pirates.”  Also, even though both settings are near the sea, only “Pirates” actually uses the sound of waves.  As with the volcano comparison made earlier, “Secret of Evermore” sacrifices melodic elements in favor of establishing the settings.
 
Featured prominently in many Western series including “Half Life”, “Dead Space”, and “Mass Effect”, atmospheric music has been a growing trend in recent console generations.  These great soundtracks all owe something to Jeremy Soule’s “Secret of Evermore” soundtrack, which paved the way for atmospheric music in Western games.  While standing on its own, the score creates ambiance and enhances the gamer’s experience. The soundtrack to “Secret of Evermore” was truly ahead of its time.
 
Justin Johnston is the host of Radio Free Gamer, a weekly podcast featuring free video game and video game inspired music.  Listen live here on Wednesdays at 7PM Eastern.  Subscribe to the podcast via RSS here or via ITunes here. 

RFG World 2 Level 22 Show Notes

August 22nd, 2010

Here’s the rundown of what was played on this week’s Radio Free Gamer:

Vernian Process’ Sonic SymphonyThis album from remixer Vernian Process (Josh Pfeiffer) features some excellent remasterings of songs from the Sonic the Hedgehog series.  While they don’t take the music in an entirely new direction, the instrumentation is solid and the production values are high.  Definitely worth a listen to fans of the series.  Featured on this episode: Tidal Tempest (Good), Quartz Quadrant (Good), Metallic Madness (Good), Hydrocity Zone, Sky Chase Zone, Wing Fortress Zone, Sky Sanctuary Zone.

Modernsextrash’s VariaVaria is a collection of remixes of original songs by Modernsextrash.  This is a departure from what would normally be featured on RFG, since it is not directly connected to video games.  However, some of the group’s members are active on OCR and posted the album on the forums there.  The album is very enjoyable, especially in the later tracks.  Featured on this episode: Human Disengage, We Are, Feel Me, This Habitat.

Shael Riley and the Double Ice Backfire’s Songs from the Pit – Shael Riley and the Double Ice Backfire recently launched a Kickstarter project to help fund the expanded re-release of their first album.  The update, Ultimate Songs from the Pit, will feature remastered versions of the tracks found on the original plus several new songs.  The first two songs in this set are from the review copy of the original Songs from the Pit, which can be purchased via The Sixty One. The third song is a remix of Area Dolls Guy featuring nerdcore rapper Mega Ran, and the track can be downloaded for free from Shael Riley’s home site.  Featured on this episode: Publishing Rights (featuring Schaffer the Darklord), How to Fire A Gun, (The Legend of) Area Dolls Guy (featuring Mega Ran).

Remixes from Remix Tha SauceFeatured on this episode: Dj Mokram – Zelda Oracle of Ages: Veiled in Secrecy, Emunator – Seiken Densetsu 3: A Moment of Innocence, Level 99 – Gran Turismo: Lunar Dioxide, Level 99 – Rad Racer 2: Fire in the Tires, Lampje4life – Final Fantasy XI Online: Celestial Rain, Jredd – Sonic The Hedgehog: Gentindo Zone.

Motoi Sakuraba’s Tales of Phantasia Soundtrack – The original soundtrack to the Super Nintendo classic Tales of Phantasia.  This game launched a highly successful series of RPG’s, and Sakuraba was so respected that he has made several cameos in the series where he can usually be found playing the game’s theme on a piano. Featured on this episode: Forest of the Treant, Hydropolis, Freeze, Mystic Forest, The Second Act, Aviators.

RFG World 2 Level 19 Show Notes

July 14th, 2010

RFG World 2 Level 19:

Dwelling of Duels June 2010 Competition – Another month, another great remixing battle at Dwelling of Duels!  This month was a free month, so the remixers were free to choose whatever game they wished.  There were some fantastic entries as a result.  Featured on this episode: Danimal Cannon – Try Following These Rhythyms ON A DANCE PAD, Prince of Darkness – Prancing Dad, Harjawaldar – Summer Romance, Hat feat. Glove – Lawn of the Dead, ergosonic – Falco, Where Ya Goin’?

Echofied 6581 – Maniacs of Noise – An original album made using the classic SID chip, the sound chip used by the Commodore 64.  The SID chip’s unique sound gave birth to a devout community of remixers and composers, and this album stands as evidence of their devotion.  Featured on this episode: Crosswords, Caught in the Middle, Oro Incenso, Resolution.

Zircon Interview – Zircon joins us to discuss his work on “The Secret of Monkey Island 2: Lechuck’s Revenge Special Edition.”  We also play some of his remixes from OCRemix.

Artem Bank – Star Ruler Soundtrack – This space-y soundtrack to the indie galactic sim really brings some excellent atmosphere and uses rock elements and synths to invoke that feeling of vastness and wonder.  Featured on this episode: A Sheet of Metal Between Flesh and Nothing, Voyage, Deus Ex.

There you go!  Be sure to visit all these sites and download these awesome tracks.  I’ll see you guys next week with more great music!